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(+1)

The collision box for the spikes is too big. As a result the cats get hit long before it looks like they should. Having the bottom cat be able to move while the die is rolling makes it feel like guesswork where the bottom cat should start. Also, having one of the cats barely be able to make even a small jump is just annoying to deal with.

I got through a handful of the sections, then stopped because it felt like they were just repeating with no difficulty curve at all.

(+1)

Thanks for the honest feedback.  When you refer to the small jump I'm assuming you are referring to green cat.  You might have missed in the dialogue, but the green one has a double jump.  Sorry you found the game so unpleasant and frustrating, but if you had gone a little bit further it does get more difficult and a couple of more mechanics are introduced.  Anyways thanks for playing though! I'll take your feedback into consideration if I ever do anything more with the game.

(+1)

I love the concept on display here. The controls feel slippery, though. Multiple times it felt like the cat died because it didn't do what I wanted it to, not because I made a mistake.